Saturday, 21 September 2013

Guilty Gear XRD

Before you say it, we know that the game is actually currently in development but we just thought we'd take time to discuss the game because it's undoubtedly one that we will be looking forward to!

For those who don't know, Guilty Gear XRD is the next big release to come from Arc System Works, a games development team most famous for creating some of the best and visually explosive 2D fighting games. They don't have nearly as big a following as the likes of Capcom but those who have played games from the Guilty Gear or Blazblue series will testify that the variation of the characters and sprite animation are a level above anything Capcom has managed from its 2D fighters...

The main difference with this new iteration in the Guilty Gear searies is that although it will still have the look of a highly polished 2D fighter, the character models will actually be entirely 3D and cell-shaded using Epic's popular Unreal Engine. The end result is super smooth high definition animation whilst still maintaining the look and fighting dynamics of the original games. If you are still unsure as to how this differs from modern 3D fighting games such as Super Street Fighter 4, then a quick look at this YouTube video should go some way to explain why we are so anxious for this game to be released in the UK!

Monday, 2 September 2013

Diablo III - Second Expansion

With the first (hopefully of many!?) Diablo III expansions, Reaper of Souls recently announced we decided to jot down what we would like to see in future expansion packs...

Blizzard added an all new Crusader class for its first Diablo III expansion pack so which classes would we like to see in future releases? It would be good to see a return for a shape shifting class in the vein of the Druid class introduced in Diablo II. A Daemon/Necromancer class with the ability to change into various forms would provide a completely different class to those already on the roster.

In would also be great to see a return for the concept of rune-words which were an interesting addition to Diablo II. Our Diablo III expansion would expand on this by having more specific rune ordering which would be able to turn a standard or rare item into a completely unique legendary item should the runes be attached in the correct sequence.

Following on from the addition of Act V in the Reaper of Souls expansion, Act VI would see a return to the graveyards and old ruined cathedrals as seen in Act I! The player would venture deep into the oldest catacombs on Earth to discover a sleeping evil aiming to cover the lands in an endless darkness!

Saturday, 13 July 2013

Space Shooter

Getting the required licences in place would probably be the most difficult obstacle to overcome for this 2D vertical scrolling shooter...

Players would have a choice of various craft as made famous in popular science fiction films and television series. Ideas that come to mind are the Millenium Falcon or X-Wing fighter from Star Wars or Klingon Birds of Prey from Star Trek. These would be added to an impressive roster of original designs and also craft from classic shooters of the past such as R-Type. Actual ship sizes would of course have to be leveled out to make the game work.

The appearance of the game would be a vertical scrolling shooter, set on a 2D plane but with highly detailed textures, backgrounds and 3D models (making use of a rendering engine such as Epic's Unreal Engine or EA's Frostbite), coupled with over-the-top explosions and a frenetic Japanese style soundtrack.

The format would be the same as many a game of this type with online updating, which would allow the developer of the game to add new playable craft, enemies and levels. In the multiplayer version of the game players could team up with their friends, join teams from around the world and also customize their craft with custom paint jobs and upgrades.

Saturday, 6 July 2013

Warhammer 40K - Action Dungeon Crawler

A PC game tie-in between the creative talents of Blizzard Entertainment and Games Workshop, can only be a good thing...

This game would have a similar appearance and non-scaleable isometric view to Diablo III except with higher resolution textures and explosive particle effects to reflect the fact that the game is set in a technologically advanced universe rather than the gothic setting of Diablo. The gameplay would also pan out in a similar way to past Diablo games but with less emphasis on dialog between in-game characters and more focus on the hack and slash battles.

Players would be able to select from various Space Marine chapters, Ultramarines, Blood Angels, Space Wolves or Dark Angels and each would have their own attributes, attacks and appearance which would stay true to the history of their respective chapter. Whichever the player chooses, they would begin the game with an unarmored, raw Primarch and would eventually build their character into a legend of their respective chapter. As in Diablo there would be a strong emphasis on loot and as such there would be a wide range of weapons and armour to find and craft.

Along the way the player would face a wide variety of classic Games Workshop Warhammer 40,000 enemies including Orks, Tyranids, Dark Eldar and Chaos Space Marines, culminating in battles with legendary Chaos Space Marine characters such as Fulgrim, Kharn and Abaddon the Despoiler.