Saturday, 21 September 2013

Updated Guilty Gear

Before you say it, we know that the game is actually currently in development but we just thought we'd take time to discuss the game because it's undoubtedly one that we will be looking forward to.

For those who don't know, Guilty Gear XRD is the next big release to come from Arc System Works, a games development team most famous for creating some of the best and varied 2D fighting games. They don't have nearly as big a following as Capcom but those who have played games from the Guilty Gear or Blazblue series will testify that the characters and sprite animation are a level above anything Capcom has managed from its 2D fighters...

The main difference with this new game is that although it will still have the look of a highly polished 2D fighter, the character models will actually be entirely 3D and cell-shaded using Epic's popular Unreal Engine. The end result is super smooth high definition animation whilst still maintaining the look and fighting dynamics of the original games. If you are still unsure as to how this differs from modern 3D fighting games such as Super Street Fighter 4, then a quick look at this YouTube video should make things a bit clearer and go some way to explain why we are so anxious for this game to be released in the UK!

Monday, 2 September 2013

Another Diablo III Expansion

With the first (hopefully of many!?) Diablo III expansions, Reaper of Souls recently announced we decided to jot down what we would like to see in future expansion packs...

Blizzard added an all new Crusader class for its first Diablo III expansion pack so which classes would we like to see in future releases? It would be good to see a return for a shape shifting class in the vein of the Druid class introduced in Diablo II. A Daemon/Necromancer class with the ability to change into various forms would provide a completely different class to those already on the roster.

In would also be great to see a return for the concept of rune-words which were an interesting addition to Diablo II. Our Diablo III expansion would expand on this by having more specific rune ordering which would be able to turn a standard or rare item into a completely unique legendary item should the runes be attached in the correct sequence.

Following on from the addition of Act V in the Reaper of Souls expansion, Act VI would see a return to the graveyards and old ruined cathedrals as seen in Act I! The player would venture deep into the oldest catacombs on Earth to discover a sleeping evil aiming to cover the lands in an endless darkness!

Saturday, 13 July 2013

Famous Spacecraft Shoot 'em Up

Getting the required licenses in place would probably be the most difficult obstacle to overcome for this space shooter which would blend the old and the new.

The player would have a choice of various craft as made famous in popular films and television series. Craft that come to mind are the Millenium Falcon or X-Wing Fighter from Star Wars or Klingon Birds of Prey from Star Trek. These would be added to an impressive roster of original designs and also craft from classic shooters of the past. Actual ship sizes would of course have to be leveled out to make the game work but this is more about the look of the craft rather than their actual relative sizes!

The appearance of the game would be a vertical scrolling shooter, set on a 2D plane but with highly detailed textures, backgrounds and 3D models (maybe making use of a rendering engine such as Epic's Unreal Engine or EA's Frostbite), coupled with over-the-top explosions and a frenetic Japanese soundtrack.

The format would be the same as many a game of this type with the added bonus of online updating, which would allow the developer to improve the game over time by adding playable craft and increasing enemy craft types from newly released films.

From a multiplayer and social point, players would be able to team up with their friends and also customize their craft with custom paint jobs.

Saturday, 6 July 2013

Warhammer 40,000 Action Dungeon Crawler

A PC game tie in between the creative talents of Blizzard Entertainment and those talented artists at Games Workshop, can only be a good thing, right?

The game would have a similar appearance and non-scaleable isometric view to Diablo III except with way higher detailed textures and more impactful particle effects and explosions to reflect the fact that the game is set in a technologically advanced universe. The gameplay would also pan out in a similar way to Diablo III but with less emphasis on dialog between in-game characters and more focus on battles that the player would have with the randomly generated maps and collections of enemies.

Players would be able to select from various Space Marine chapters, Ultramarines, Blood Angels, Space Wolves or Dark Angels and each would have their own attributes, attacks and appearance which would stay true to the history of their respective chapter. Whichever the player chooses, they would begin the game with an unarmored, raw Space Marine chapter leader and would eventually build their character into a legend of their respective order. There would be a wide range of items to pick up along the way and the game would aim to recreate the character development driven gameplay which Blizzard has got so right in the past, particularly with Diablo II.

Along the way the player would fight a wide variety of Warhammer 40,000 enemies including Tyranids, Dark Eldar and Chaos Space Marines, culminating in battles with legendary Chaos Space Marine characters such as Khan the Betrayer, Fabious Bile, Fulgrim and Abaddon the Despoiler.