Monday, 2 September 2013

Diablo III - Second Expansion

With the first (hopefully of many!?) Diablo III expansions, Reaper of Souls recently announced we decided to jot down what we would like to see in future expansion packs...

Blizzard added an all new Crusader class for its first Diablo III expansion pack so which classes would we like to see in future releases? It would be good to see a return for a shape shifting class in the vein of the Druid class introduced in Diablo II. A Daemon/Necromancer class with the ability to change into various forms would provide a completely different class to those already on the roster.

In would also be great to see a return for the concept of rune-words which were an interesting addition to Diablo II. A new Diablo III expansion could expand on this by having more specific rune ordering which would be able to turn a standard or rare item into a completely unique legendary item should the runes be attached in the correct order.

Following on from the addition of Act V in the Reaper of Souls expansion, Act VI would see a return to the graveyards and old ruined cathedrals as seen in Act I. The player would venture deep into the oldest catacombs on Earth and fight against the kind of foes which made the first Act of Diablo III so much fun to play.

Saturday, 13 July 2013

Vertical scrolling space shooter

Players would have a choice of various craft as made famous in popular science fiction films and television series. These would be added to an impressive roster of original designs with new designs being updated and added to using an online updating system.

The appearance of the game would be a classic vertical scrolling shooter, set on a 2D plane but with highly detailed textures, backgrounds and 3D models (making use of a rendering engine such as Epic's Unreal Engine or EA's Frostbite), coupled with over-the-top explosions and a frenetic Japanese style soundtrack.

The format would be the same as many a game of this type with online updating, which would allow the developer of the game to add new playable craft, enemies and levels. In the multiplayer version of the game players could team up with their friends, join teams from around the world and also customize their craft with custom paint jobs, appearance changes and upgrades.

Saturday, 6 July 2013

Warhammer 40,000 - Action Dungeon Crawler

A PC game tie-in between the creative talents of Blizzard Entertainment and Games Workshop would be a mouthwatering prospect for many a gamer.

The game would have a similar appearance and non-scaleable isometric view to Diablo III with higher resolution textures and explosive particle effects to reflect the fact that the game is set in a technologically advanced universe rather than the gothic setting of Diablo III. The gameplay would also pan out in a similar way to the past Diablo series of games.

Players would be able to select from various Space Marine chapters including Ultramarines, Blood Angels, Space Wolves or Dark Angels and each would have their own attributes, attacks and appearance which would stay true to the history of their respective chapter. Whichever the player chooses, they would begin the game with an unarmored, raw Space Marine and would eventually build their character into a legend of their respective chapter. As in Diablo III there would be a strong emphasis on loot and as such there would be a wide range of weapons and armor to find and craft as well as numerous legendary items to find along the way.

Throughout the game the player would face a wide variety of classic Warhammer 40,000 enemies including Orks, Tyranids, Dark Eldar and Chaos Space Marines, culminating in battles with legendary Chaos Space Marine leaders such as Fulgrim, Kharn the Betrayer and Abaddon the Despoiler.